Documentation: CrawlerAnimalComponent

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Name Type Initial Value Example Range Description
Members
ray_length float 5 [0, 100]
ray_count int 16 [0, 64]
gravity float 600 [0, 10000]
terminal_velocity float 600 [0, 10000]
speed float 0.2 [0, 10000]
give_up_area_radius int 20 [0, 1000]
give_up_time int 45 [0, 1000]
attack_from_ceiling_check_ray_length float 128 [0, 1000]
attack_from_ceiling_check_every_n_frames int 15 [0, 1000]
collision_damage float 0.25 [0, 1000]
collision_damage_radius float 10 [0, 1000]
collision_damage_frames_between int 10 [0, 1000]
animate bool true
Privates
mDir bool true
mFrameNextGiveUp int 0
mFrameNextDamage int 0
mFrameNextAttackFromCeilingCheck int 0
mMin vec2 (0, 0)
mMax vec2 (0, 0)
mPrevNonSnappedPosition vec2 (0, 0)
mPrevCellPosition ivec2 (0, 0)
mPrevCellPosition2 ivec2 (0, 0)
mPrevCellPosition3 ivec2 (0, 0)
mPrevCellPosition4 ivec2 (0, 0)
mPrevCellPosition5 ivec2 (0, 0)
mPrevCellPosition6 ivec2 (0, 0)
mPrevCellPosition7 ivec2 (0, 0)
mPrevCellPosition8 ivec2 (0, 0)
mLatestPosition ivec2 (0, 0)
mPrevFalling bool false
mIsInitialized bool false
mVelocityY float 0
mAngle float 0
mMovementStepAccumulator float 0