Documentation: ConfigDamageCritical

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Name Type Initial Value Example Range Description
Members
chance int 0 [0, 100] the chance of a critical hit. ]0-100[ - can be higher than 100% - then will multiply the multiplier by the extra
damage_multiplier float 1 [0, 10] multiplier that is applied to all damage types on a critical hit
Privates
mSucceeded bool false