Documentation: ConfigDamageCritical
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
chance | int | 0 | [0, 100] | the chance of a critical hit. ]0-100[ - can be higher than 100% - then will multiply the multiplier by the extra |
damage_multiplier | float | 1 | [0, 10] | multiplier that is applied to all damage types on a critical hit |
Privates | ||||
mSucceeded | bool | false |