Increases a projectile's duration dramatically but removes all damage and explosion from it
Chain Spell
Causes a projectile to cast a copy of itself upon expiring, up to 5 times
Increase Lifetime
Increases the lifetime of a spell
Nolla
The duration of a projectile is set to zero
Reduce Lifetime
Reduces the lifetime of a spell
Orbiting Arc
A projectile orbits the point of its origin
Phasing Arc
Makes a projectile fly much slower, but teleport short distances over its flight
Ping-Pong Path
Makes a projectile fly back and forth
Spiral Arc
A projectile flies in a spiralling pattern
True Orbit
Makes a projectile rotate around the caster like an orbiting planet
Spell modifiers that adjust the lifetime of the affected projectiles.
Chain Spell is a projectile modifier spell that creates a copy of the projectile it is applied to several times after it expires.
Tips
Pairs great with Black Hole, as it causes the spell to gain several times the range (although with reduced lifetime for each individual cast), enough to pierce a Holy Mountain with a single cast.
Dangerous to pair with explosives without Explosion Immunity. The chained explosives do not respect modifiers on the original projectile.