화살
Arrow is a projectile 주문 that shoots a physical arrow, inflicting 베기 damage. This spell deals friendly fire and can cause damage to you. It is mostly found in the early parts of Noita.
팁
- While Arrow’s 발사체 damage is affected by its speed, it lacks any 발사체 대미지 to begin with, so be sure to add 대미지 추가 or other modifiers.
- While the arrow can hurt you, it does not have any bouncing or ricocheting properties and will become harmless after hitting something, making it relatively safe to use on its own unless you fire straight up, or its flightpath intersects with you in another way. If you use a trigger spell with Arrow and hit a wall, however, the arrow can very easily hit you so be aware of the risks.
- With its -20 spread modifier, this is one of the most accurate spells in Noita, tied with 빛나는 창, and can even be added to a multicast as a sort of improvised 확산 감소 modifier.
- Arrow does not add or subtract from the recoil of the wand - rather it sets recoil to 30. It is kind of like Chainsaw for recoil. So long as you place the Arrow after all the recoil-causing spells.
- After impacting terrain, the arrow model changes to have 식물 물질 at the base. By making the arrow fall feather down, such as shooting a ceiling, you can stack the plant material and turn it into 흙. Effectively, arrows can create terrain. Plant material turns into soil when it no longer has any air blocks around it.
Speed & Damage
The 발사체 대미지 dealt by some spells, including 화살, depends on the speed of their projectile. Specifically, base damage is multiplied by the ratio of its Final Speed and Initial Speed, i.e.:
Since all the projectiles that have this effect naturally slow down over their lifetime, the damage they cause reduces over time. If you modify them such that they speed up instead then damage increases - the effect works both ways. You can increase the ratio, and thus bonus, by reducing the initial speed, increasing the final speed, or ideally both.
- 가속 사격 is ideal for this since it both reduces the initial speed, increases speed over the projectile's lifetime, and prevents it from slowing down.
- However, this accelerating effect only kicks in on frame 2 of the projectile's life, so this modifier cannot save a projectile from dying due to low velocity if it spawns with an initial speed that is too low.
- 무거운 사격 also reduces initial speed while providing a hefty damage boost (which is multiplied by the speed damage).
- 적을 향해 회전 is also ideal since it does not change the projectile's speed, only the direction it is moving in.
All the projectiles with this effect also have a minimum velocity below which they die. If you reduce their starting speed too much they may not spawn at all, or only when you point your wand downwards. 중력 or 반중력 are easy fixes for this, providing enough acceleration to avoid early projectile death. The check for low velocity, and the recording of the projectile's Starting Speed, both happen at the end of the first frame of its life, meaning the die on low velocity speed is the lower bound for the bonus. The upper bound is the projectile's 종단 속도, which for all those with this effect is 1000px/s.
Since this damage is calculated as a bonus on impact it cannot be absorbed by 위력의 주문. You can do it the other way around though, use Spells to Power to add damage from other projectiles to one with speed scaling - the damage absorbed by Spells to Power will be multiplied by the speed bonus at impact.
갤러리
역사
- Apr 8 2024:
- Reduced the spawn probability on tier 4 from 1 to 0.6.
- Reduced the spawn probability on tier 5 from 1 to 0.3.