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Spell quantum split.png 물질은 여기로 연결됩니다. 주문에 대해서는, 피 (주문) 문서를 참고하세요.

Blood is a deep red liquid which can sometimes be found in 포션, and is bled by many organic enemies.

특성

Blood's stain effect protects from , as well as granting an increased chance of dealing 치명타 (+5% chance per 발사체 주문, 지속 발사체 주문, or 물질 주문 type spell cast together in the same "casting state", which is applied to every projectile produced).

If you possess the 흡혈 perk, you can drink blood to regain health, restoring 40HP for a full flask of blood. This also applies for drinking most blood that organic enemies bleed.

Pouring blood on 용암 will create 화산 바위, which is slightly more durable than ordinary Rock and will not melt when in contact with lava.

비밀

눌러서 내용 보기

Blood is used for the 무효화 제단.

Blood (Fading)

There is a variant of blood (labeled blood_fading in the files) that looks and acts like normal blood but will be converted quickly to 공기 if exposed to air. It is bled mainly by you, as well as a few other enemies. Enemies that normally bleed the fading type of blood will typically bleed non-fading blood when damaged by 베기 대미지 베기 damage.

This fading variant does not apply 흡혈' healing effect when imbibed.

피안개

The blood material produced from the 피안개 spell can be ingested directly or by bottling it in a 포션. However, drinking it does not apply the healing effect for Vampirism. Like other mist materials produced from 안개 spells, it has a very short lifetime and will cease to exist after only 1프레임, although this lifetime does not apply while it is sealed in a Potion flask.

발견되는 곳

  • You normally bleed the fading variant of blood when harmed (see #Blood (Fading) above). This does not give Vampirism benefits if consumed, and very quickly evaporates on contact with air.
  • Many creatures emit blood when injured or killed. Different spells cause different levels of bleeding. This is mostly based on the damage type, where "Slice" is the most effective in producing blood.
    • The 더 많은 피 perk increases the amount of emissions given off by all creature injuries, including you, and converts the blood emitted to the non-fading variant, if applicable.
    • Destroyed corpses may produce much more blood, especially if 전기톱 is used to destroy them which can even result in large lakes of it.
    • Certain corpses will not, such as most fire based enemies, whose corpses are made of Volcanic Rock.
  • When selecting a perk at the 신성한 산, the altar will produce small amounts of blood unless you have not killed any enemies on the level before (indirect kills do not count). If no enemies were killed, it will give off water instead.
  • When picking up wands in the world from pedestals a small amount is emitted as the pedestal lights up. You can pick up the wand after an enemy has already grabbed the wand and the effect will still happen.
  • There are several spells available that can be used to produce blood, either directly or through transmutation.
  • Blood can appear as one of the 시작 포션.
  • Blood can be chosen as an outcome of 현실 시프트 or 혼란의 변성.
  • Has a ~7.14% chance of being thrown by 알케미스티.
  • Can appear as a random 포션.

반응

반응률 반응물 결과물
40 [fire] + 얼어붙은 피 [fire] + 피
70 [lava] + 피 (Any) 화산 바위 + 증기
3 피 (Solid) + 공기 피 (Fading) + 공기
10 피 + 슬라임 + 연기
10 피 + 독가스 슬라임 + 연기
35 혼란슘 + 피 + 기름 불안정한 변신모르핀 + 불안정한 변신모르핀 + 불안정한 변신모르핀
5 곰팡이 포자 (Red) + 피 곰팡이 포자 (Red) + 공기
100 + 구리 + 피 다이아몬드 + 연기 + 연기
80 정화의 가루 + 피 정화의 가루 +
50 [acid] + 피 [acid] + 인화성 가스
100 썩은 바위 + 얼어붙은 피 썩은 바위 + 썩은 바위
100 마이다스의 약 + 얼어붙은 피 마이다스의 약 + 황금
90 미다스의 가스 + 얼어붙은 피 황금 + 황금

갤러리

Spells that deal slicing damage cause their victims to bleed a lot.

참조

역사