창궐
Infestation is a projectile 주문 that shoots six small, low-damage, chaotically bouncing projectiles. These may seem safe at first, but will become capable of harming you two seconds after firing. The projectiles live for up to ten seconds and deal damage both through direct contact and indirectly via a very short range area effect.
Due to the number of projectiles infestation fires it can do exceptional amounts of damage over a large area, and works very well with damage increasing modifiers since their effect applies to all the individual projectiles. It is wise to use remote casting methods like trigger spells, or to leave the immediate area quickly after casting it, to avoid the friendly fire effect.
팁
- This spell works exceptionally well with 버블 바운스, although this only increases the friendly-fire risk.
- The large number of particles works well with modifiers like 화염 아크, however it's advised to use such combo with 트리거 or 타이머, and ideally with 화염 면역.
- The 전기 아크 modifier works a little too well. It is recommended to have both 폭발 면역 and 전기 면역 before test firing.
- The direct contact damage is dealt every 2프레임. The area damage every frame.
- Due to the amount and chaotic nature of the projectiles, any Thrower-type spells can easily clear out entire screens of enemies, so long as you have the proper immunities.
Speed & Damage
The 발사체 대미지 dealt by some spells, including 창궐, depends on the speed of their projectile. Specifically, base damage is multiplied by the ratio of its Final Speed and Initial Speed, i.e.:
Since all the projectiles that have this effect naturally slow down over their lifetime, the damage they cause reduces over time. If you modify them such that they speed up instead then damage increases - the effect works both ways. You can increase the ratio, and thus bonus, by reducing the initial speed, increasing the final speed, or ideally both.
- 가속 사격 is ideal for this since it both reduces the initial speed, increases speed over the projectile's lifetime, and prevents it from slowing down.
- However, this accelerating effect only kicks in on frame 2 of the projectile's life, so this modifier cannot save a projectile from dying due to low velocity if it spawns with an initial speed that is too low.
- 무거운 사격 also reduces initial speed while providing a hefty damage boost (which is multiplied by the speed damage).
- 적을 향해 회전 is also ideal since it does not change the projectile's speed, only the direction it is moving in.
All the projectiles with this effect also have a minimum velocity below which they die. If you reduce their starting speed too much they may not spawn at all, or only when you point your wand downwards. 중력 or 반중력 are easy fixes for this, providing enough acceleration to avoid early projectile death. The check for low velocity, and the recording of the projectile's Starting Speed, both happen at the end of the first frame of its life, meaning the die on low velocity speed is the lower bound for the bonus. The upper bound is the projectile's 종단 속도, which for all those with this effect is 1000px/s.
Since this damage is calculated as a bonus on impact it cannot be absorbed by 위력의 주문. You can do it the other way around though, use Spells to Power to add damage from other projectiles to one with speed scaling - the damage absorbed by Spells to Power will be multiplied by the speed bonus at impact.
다중 발사체 주문
Some spells, including 창궐, produce several projectiles per cast. This property produces useful effects and synergies, and has some caveats to be aware of when used with other spells.
- Modifiers that add damage will apply to all of the individual projectiles, multiplying their value.
- The 아크 조작 주문 spells, particularly 전기 아크, work well since they are more effective when many projectiles are cast together.
- Pattern angles set by 패턴 multicast and other spells can apply to each projectile individually.
- 트리거 추가 will attempt to add a trigger to each individual projectile, using a separate payload for each one.
- Some spells produce a different number of projectiles when combined with Add Trigger.
"잘못된" 관련 발사체를 가진 주문
몇몇 주문은 액션의 결과물과 관련 발사체의 결과물이 다른 경우가 있습니다. 이러한 주문들을 트리거 추가나 Plicate 주문으로 복사할 경우 다르게 작동하게 됩니다.
- Matosade - 평범하게 시전할 경우 하트를 드랍하지 않는 애벌레의 비가 쏟아지지만, 그 대신 "진짜" 애벌레(최대 체력 증가를 드랍할 가능성 있음)를 하나 소환합니다.
- 반딧불이 떼 소환 (과 다른 떼 소환 주문)은 "관련" 발사체의 설정값이 하나 더 높게 설정되어 있기 떄문에, 벌레 하나를 더 소환합니다.
"관련" 발사체가 사용되는 곳은:
- 트리거 추가/ 등등이 이 주문을 타겟으로 삼은 후, 페이로드 탐색이 성공했을때
- Plicate가 이 주문을 타겟으로 삼았고, 이 주문의 유형이 발사체거나 지속 발사체이며 충분한 마나가 있을 때.
만약 원본 주문 또한 드로우 되어 시전될 경우 (Plicate의 경우 흔히 발생함), "관련" 발사체와 "평범한" 발사체 모두가 결과물에 나타날 수 있습니다.
- Infestation has 10 of the same projectile as its related projectiles, while when normally cast, it produces only 6 of this projectile.
갤러리
역사
- Apr 8 2024: 티어 4에서의 출현 확률이 다음과 같이 변경되었습니다: 0.3 -> 0.4