정궤도

Noita Wiki
둘러보기로 이동 검색으로 이동
수명 조작 주문
무효화 사격
무효화 사격
Increases a projectile's duration dramatically but removes all damage and explosion from it
무효화 사격
놀라
놀라
발사체의 지속 시간이 0이 됩니다
놀라
수명 감소
수명 감소
주문의 지속 시간이 감소합니다
수명 감소
수명 증가
수명 증가
주문의 지속 시간이 연장됩니다
수명 증가
연쇄 주문
연쇄 주문
발사체가 만료될 때 자신을 복제합니다. 최대 5회까지 수행합니다
연쇄 주문
궤도 사격
궤도 사격
발사체가 시작 지점을 중심으로 궤도를 그립니다
궤도 사격
나선 사격
나선 사격
발사체가 나선 패턴으로 날아갑니다
나선 사격
정궤도
정궤도
시전자 주변을 궤도를 도는 행성처럼 도는 발사체를 생성합니다
정궤도
페이징 아크
페이징 아크
발사체 속도가 훨씬 느려지지만 비행 시 짧은 거리를 텔레포트합니다
페이징 아크
핑퐁 경로
핑퐁 경로
발사체가 왔다 갔다 합니다
핑퐁 경로
영향 받은 발사체의 수명을 조정하는 발사체 조작 주문.
경로 조작 주문
궤도 사격
궤도 사격
발사체가 시작 지점을 중심으로 궤도를 그립니다
궤도 사격
나선 사격
나선 사격
발사체가 나선 패턴으로 날아갑니다
나선 사격
정궤도
정궤도
시전자 주변을 궤도를 도는 행성처럼 도는 발사체를 생성합니다
정궤도
페이징 아크
페이징 아크
발사체 속도가 훨씬 느려지지만 비행 시 짧은 거리를 텔레포트합니다
페이징 아크
핑퐁 경로
핑퐁 경로
발사체가 왔다 갔다 합니다
핑퐁 경로
미끄러지는 이동
미끄러지는 이동
발사체가 뱀처럼 미끄러지며 더 빨리 이동합니다
미끄러지는 이동
혼란한 경로
혼란한 경로
발사체가 마음대로 혼란하게 날아다닙니다
혼란한 경로
영향 받는 발사체의 비행 경로를 조정하는 발사체 조작 주문.

True Orbit is a 발사체 조작 주문 spell that forces affected projectiles to rotate around you in a fixed orbit. The size of the orbit is determined by the projectile's speed, with higher speeds giving larger orbits. The modifier also both reduces cast delay and increases projectile lifetime significantly. Orbiting projectiles lose the ability to collide with terrain, and will no longer die from low velocity.

Orbital Radius

The distance from you a projectile orbits is determined by the projectile's speed at the end of the first frame of its' life, and cannot subsequently be altered.

  • Acceleration during the first frame will change the size of the orbit. Spells like 발사체: 밀어내기 마법장 or 블랙홀 can be used to provide this acceleration, boosting projectiles to very large orbits.
  • Spells with no initial speed will default to the minimum radius (16). This includes 지속 발사체 주문 spells, as well as spells modified to have zero initial speed.

Once orbiting, projectile velocity is constant and determined by orbital radius - every projectile takes the same time to complete an orbit.

Effect with Phasing Arc

페이징 아크 is another modifier that uses a script to change projectile position, and has an interesting interaction with True Orbit. Projectiles orbit as usual, but every 12th frame their position may also be shifted forwards. This results in star shaped patterns, with the number of points being a function of the total number of stacks of True Orbit and Phasing Arc.

Effect with rigid body projectiles

  • Makes projectiles with rigid body physics like 바위, 폭탄, and 프로판 탱크 act strangely, floating steadily in one direction when you are close and changing direction when you are not.
    • 프로판 탱크 is particularly deadly, as it will generate an explosion at your location instead of the tank's location. So will other explosives when detonated by certain means, such as 원격 폭발 or modifiers adding alternative component lifetimes.
    • Some effects of extra entities attached by modifiers, such as 대미지 마법장, effects, material conversion fields, and sometimes orbiting projectiles, will be positioned close to you, along a line between you and the current position of the rigid body. The same effect happens with 촉수, where modifiers are positioned along a line toward the tip of the tentacle. Other effects remain on the rigid body, such the snow trail of Freeze Charge and particle effects of 대미지 추가. Examples include:
      • 얼음 충전, True Orbit, 바위: maintains a freeze field near you until the rock is unloaded or destroyed. The snow trail is still attached to the physical rock.
      • 원거리 시전, 바닥을 모래로, True Orbit, 바위, fired into terrain: maintains a Ground to Sand field near you until the rock is unloaded or destroyed. Alternatively, a 트리거가 있는 불꽃 볼트 can be fired at a ceiling instead of using a 원거리 시전. These methods of deployment avoid the rock being instantly destroyed before or as the conversion field moves near your location.
      • 폭발 상자 do not unload as easily as rocks, allowing these effects to persist longer, and to use the interaction between 상승 비행 and 타이머가 있는 촉수 to impart a higher starting speed in and position damage fields etc. farther from you. Restarting Noita breaks the True Orbit on deployed boxes (as with other projectiles). Certain methods of deployment such as the 트리거가 있는 불꽃 볼트 into a ceiling do not work, instead exploding the box. Worm enemies, especially 수오무하우키, when nearby the damage fields etc., can cause them to explode as if the box were there, deactivating the real box and removing the associated damage field; rarely, they can also cause the damage fields to start rotating around you like might normally be expected for True Orbit.
        • Destroying the boxes via friendly fire 베기 대미지 from 화살 at a distance can cause the physics body to explode and the invisible projectile to start rotating around you like a normal projectile with True Orbit. If the invisible projectile is killed it will still explode. Reloading will regenerate the physics body but break True Orbit. Attempting the same via other means, such as with other types of damage or digging, can cause the invisible projectile, and sometimes other invisible projectiles orbiting you, to explode along with the physics body. (Without True Orbit, these left-behind projectiles will be stationary.)
        • 중단 will warp the invisible projectile back to the physic body (if it exists) and disable True Orbit.

Technical Info

Adds a script to extra_entities that runs every frame. This sets the projectile's position & velocity, and also sets the ProjectileComponent flags collide_with_world and die_on_low_velocity to 0.

The minimum orbit radius is 16.

갤러리

True Orbit makes spells such as these 불꽃 볼트 rotate around the caster.
True Orbit keeps projectiles facing away from you as they orbit, this makes 플라즈마 절단기 and 플라즈마 빔 safe to use.
Examples of some of the shapes that can be created using True Orbit and 페이징 아크
The size of the orbit depends on the speed of the projectile, 수평 비행 changes the speed of a projectile depending on the angle you fire at, so combining the two allows you to adjust the orbit size.
The Larpa family of spells cause projectiles to emit copies of themselves - these copies are unaffected by modifiers, so True Orbit or 무효화 사격 projectiles benefit from the extra lifetime, while firing many harmful copies of themselves.

역사