정궤도
True Orbit is a 발사체 조작 주문 spell that forces affected projectiles to rotate around you in a fixed orbit. The size of the orbit is determined by the projectile's speed, with higher speeds giving larger orbits. The modifier also both reduces cast delay and increases projectile lifetime significantly. Orbiting projectiles lose the ability to collide with terrain, and will no longer die from low velocity.
Orbital Radius
The distance from you a projectile orbits is determined by the projectile's speed at the end of the first frame of its' life, and cannot subsequently be altered.
- Acceleration during the first frame will change the size of the orbit. Spells like 발사체: 밀어내기 마법장 or 블랙홀 can be used to provide this acceleration, boosting projectiles to very large orbits.
- Modifiers like 빛 사격 or 무거운 사격, that increase or decrease initial projectile speed will also change the radius.
- Spells with no initial speed will default to the minimum radius (16). This includes 지속 발사체 주문 spells, as well as spells modified to have zero initial speed.
Once orbiting, projectile velocity is constant and determined by orbital radius - every projectile takes the same time to complete an orbit.
Effect with Phasing Arc
페이징 아크 is another modifier that uses a script to change projectile position, and has an interesting interaction with True Orbit. Projectiles orbit as usual, but every 12th frame their position may also be shifted forwards. This results in star shaped patterns, with the number of points being a function of the total number of stacks of True Orbit and Phasing Arc.
팁
- 오메가 톱날 소환 can be used safely when modified with 빛 사격 and True Orbit.
- Overrides most other path modifiers' pathing (페이징 아크 still has some effect).
- Orbiting projectiles always aim away from 미냐, causing any expiration or timer payloads to be shot outwards.
- Trigger payloads will only fire if a projectile hits an enemy, since they cannot collide with terrain.
- Orbiting projectiles pass through walls, with the exception of most lightning based projectiles.
- Is a core ingredient in 무한 수명 주문 and 고급 가이드: 여행용 완드.
- Coupled with rapidly-fired 꽃가루, forms a shield around the caster that will block projectiles. If the Pollen projectiles intersect the ground then they will no longer collide with enemies, but will still block projectiles.
- You can move creatures to the casting location by 홈브링어 텔레포트 볼트.
- Very powerful when used with many Static Projectile Field spells:
- 혼란의 변성 can disable the orbiting effect and keep the effect of penetrating terrain.
Effect with rigid body projectiles
- Makes projectiles with rigid body physics like 바위, 폭탄, and 프로판 탱크 act strangely, floating steadily in one direction when you are close and changing direction when you are not.
- 프로판 탱크 is particularly deadly, as it will generate an explosion at your location instead of the tank's location. So will other explosives when detonated by certain means, such as 원격 폭발 or modifiers adding alternative component lifetimes.
- Some effects of extra entities attached by modifiers, such as 대미지 마법장, 빛 effects, material conversion fields, and sometimes orbiting projectiles, will be positioned close to you, along a line between you and the current position of the rigid body. The same effect happens with 촉수, where modifiers are positioned along a line toward the tip of the tentacle. Other effects remain on the rigid body, such the snow trail of Freeze Charge and particle effects of 대미지 추가. Examples include:
- 얼음 충전, True Orbit, 바위: maintains a freeze field near you until the rock is unloaded or destroyed. The snow trail is still attached to the physical rock.
- 원거리 시전, 바닥을 모래로, True Orbit, 바위, fired into terrain: maintains a Ground to Sand field near you until the rock is unloaded or destroyed. Alternatively, a 트리거가 있는 불꽃 볼트 can be fired at a ceiling instead of using a 원거리 시전. These methods of deployment avoid the rock being instantly destroyed before or as the conversion field moves near your location.
- 폭발 상자 do not unload as easily as rocks, allowing these effects to persist longer, and to use the interaction between 상승 비행 and 타이머가 있는 촉수 to impart a higher starting speed in and position damage fields etc. farther from you. Restarting Noita breaks the True Orbit on deployed boxes (as with other projectiles). Certain methods of deployment such as the 트리거가 있는 불꽃 볼트 into a ceiling do not work, instead exploding the box. Worm enemies, especially 수오무하우키, when nearby the damage fields etc., can cause them to explode as if the box were there, deactivating the real box and removing the associated damage field; rarely, they can also cause the damage fields to start rotating around you like might normally be expected for True Orbit.
- Destroying the boxes via friendly fire 베기 대미지 from 화살 at a distance can cause the physics body to explode and the invisible projectile to start rotating around you like a normal projectile with True Orbit. If the invisible projectile is killed it will still explode. Reloading will regenerate the physics body but break True Orbit. Attempting the same via other means, such as with other types of damage or digging, can cause the invisible projectile, and sometimes other invisible projectiles orbiting you, to explode along with the physics body. (Without True Orbit, these left-behind projectiles will be stationary.)
- 중단 will warp the invisible projectile back to the physic body (if it exists) and disable True Orbit.
Technical Info
Adds a script to extra_entities
that runs every frame. This sets the projectile's position & velocity, and also sets the ProjectileComponent flags collide_with_world
and die_on_low_velocity
to 0
.
The minimum orbit radius is 16.
갤러리

역사
- Apr 8 2024: 게임에 추가되었습니다.