물
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물질은 여기로 연결됩니다. 주문에 대해서는, 물 (주문) 문서를 참고하세요. the biome에 대해서는, 물 (바이옴) 문서를 참고하세요. |
Water is a translucent, deep blue liquid material that is often one of the first materials in Noita you will interact with. Your very first session of Noita will start off with a Water 포션, although this starting flask will be filled with a random selection of liquids in subsequent sessions.
특성
- Like most liquids, water is affected by gravity[1], conducts electricity, and can be stored in 포션 flasks.
- It will extinguish entities that are
불붙음, turn 용암 into 바위, and purify 독성 진흙.
- Water's
젖음 stain will prevent creatures from catching
불붙음, although the stain is gradually consumed in the presence of 불.
- Like all stains, it will gradually dry off while moving.
- Drinking water is generally harmless but will increase your 만복도 level.
- In Hot biomes, water exposed to the air gradually evaporates into 증기,
Chilly Water
Chilly Water is another variant of water that mainly is created when 눈 mixes with Water. It is very quick to freeze into 얼음 in cold areas, but in warm areas it will quickly be converted back into regular water.
Fading Water
A variant of water with the specific ID water_fading
is continuously emitted by 마키아이넨. It behaves similarly to regular water, but will quickly evaporate into nothing if left exposed to air.
위험 요소들
All types of water become highly dangerous hazards in the presence of electricity. Avoid contact with water while holding 완드 in hand that contain electric spells like 번개 볼트 or 전기 횃불, or while any electrical enemies such as 우코 are nearby. Electrocution is one of the fastest ways to be killed, and large bodies of water will pose a significant hazard as soon as anything electrical is in contact with the water.
Be extremely cautious opening 보물 상자 that appear underwater; they can occasionally contain Ukkoskivi, which will quickly kill unsuspecting players. It is best to open such chests by simply attacking them from a safe location instead, only venturing into the water once the contents of the chest are known. It is possible to grab an Ukkoskivi out of the water in between bursts of electricity but doing so can be difficult to time correctly. Due to the paralysis effect electricity causes, a misstep is usually fatal; if at all possible, water should be emptied to another location before picking up an Ukkoskivi.
Suffocation is also a significant hazard in larger bodies of water, or when trapped underwater by enemies or falling debris. As a last resort, careful use of explosive 주문 can consume water and attempt to provide some breathing room for a short period of time.
용도
Water is one of the most accessible and useful survival tools in Noita, being useful for many key purposes:
- It can be used by you to put yourself out if on fire, as well as keep yourself
젖음 and thus safe from the ever-present danger of 불.
- Being
젖음 can allow you to dash directly through large swathes of fire without taking much damage, if any, and not catching alight.
- Being
- Water also turns 용암 to 바위, which is both useful for traversing large bodies of lava, as well as invaluable for dealing with enemies like 스텐다리 which bleed the highly dangerous liquid.
- Most fire-based 적 are susceptible to being damaged and killed from contact with sufficient quantities of Water.
- Water will quickly neutralise 독성 진흙, allowing you to traverse otherwise hazardous deposits of the sickly green liquid without risking your health.
- 집중된 마나 will quickly consume water to produce more of itself, allowing the magical liquid to be generated at will. However, Concentrated Mana will neither purify Toxic Sludge nor be particularly useful in extinguishing fire, so it's a good idea to ensure you always have some water for when it's needed.
주문
Water can be created by several spells, listed here in (approximately) increasing order of the quantity of water produced.
- 물 (주문) - Creates single droplets at a time, but can be divided to make more.
- 물의 손 - Transmutes all materials found within a radius of 30px of the cast location.
- 천둥구름 & 비구름 - A constant stream of disperse water droplets and steam.
- 물 궤적 - Quantity of water varies based on the speed and lifetime of modified projectiles. Provides an infinite water source if applied to a projectile with infinite life, e.g. 물고기.
- 물의 고리 - Expands from cast location to fill available space, the expanding wavefront is blocked by obstacles and so can be contained to limit the quantity produced.
- 물의 바다 - A huge, almost screen-sized body of water, created directly below the cast location. All empty space within the rectangular area is instantly replaced with water.
여담
- Prior to "The Feast" patch in late April, 2020, there was no limit as to how much liquid you could consume, resulting in players routinely draining the 어두운 동굴과 other locations of water for safer travel by simply drinking it all.
- 버섯 현실 시프트ing Water into some other material causes all sources of
젖음 to grant the new material's stain instead, e.g. shifting Water -> Blood will also cause 토 to grant
피투성이. Losing access to Wet can be problematic if you aren't otherwise immune to fire.
반응
증발/응축
Reactions where Water evaporates into 증기 or disappears, and where Steam condenses back into Water.
반응률 | 반응물 | 결과물 |
---|---|---|
20 | [fire] + 물 | [fire] + 증기 |
80 | [lava] + 물 | 바위 (Static) + 증기 |
80 | [lava] + 매운 물 | 바위 (Static) + 증기 |
80 | [lava] + 물 (Fading) | 바위 (Static) + 증기 |
20 | [meltable] + 물 | [meltable] + 증기 |
2 | 물 (Fading) + 공기 | 공기 + 공기 |
10 | 증기 (Trailer) + [static] | 물 + [static] |
3 | 증기 + [static] | 물 + [static] |
용해
Reactions where 얼음 or 눈 melts into Water.
반응률 | 반응물 | 결과물 |
---|---|---|
40 | [fire] + 얼음 (Powder/Static) | [fire] + 물 |
80 | [fire] + 눈 | [fire] + 물 |
80 | [fire] + 뭉친 눈 | [fire] + 물 |
60 | [fire] + [meltable_to_water] | [fire] + 물 |
60 | [lava] + [meltable_to_water] | [lava] + 물 |
1 | 얼음 (Powder/Static) + 공기 | 물 + 공기 |
5 | 눈 + 독성 진흙 | 물 + 독성 진흙 |
20 | 눈 + 소변 | 물 + 증기 |
1 | 물 + 얼음 (Powder/Static) | 물 + 매운 물 |
1 | 물 + [ice] | 물 + 매운 물 |
Freezing
Reactions where Water is cooled into Chilly Water which freezes into 얼음.
반응률 | 반응물 | 결과물 |
---|---|---|
35 | 매운 물 + 얼음 (Powder/Static) + 공기 | 얼음 (Static) + 얼음 (Static) |
35 | 매운 물 + 뭉친 눈 + 공기 | 얼음 (Static) + 뭉친 눈 |
35 | 매운 물 + 얼어붙은 바위 + 공기 | 얼음 (Static) + 얼어붙은 바위 |
10 | 얼어붙은 바위 + 물 | 얼어붙은 바위 + 매운 물 |
8 | 얼음 (Powder/Static) + 물 | 얼음 (Static) + 매운 물 |
10 | 얼음 (Powder) + 매운 물 | 얼음 (Static) + 얼음 (Static) |
6 | 뭉친 눈 + 물 | 뭉친 눈 + 매운 물 |
4 | 눈 (Sticky) + 물 + 공기 | 눈 (Sticky) + 매운 물 |
90 | 얼어붙은 액체 + 물 | 얼어붙은 액체 + 얼음 |
정화
Reactions that purify other substances into Water, mainly 독성 진흙.
반응률 | 반응물 | 결과물 |
---|---|---|
20 | 저장수 + 독성 진흙 | 저장수 + 물 |
15 | 매운 물 + 독성 진흙 + 공기 | 매운 물 + 매운 물 |
15 | 물 (Static) + 독성 진흙 | 물 (Static) + 물 |
13 | 물 + 독성 진흙 | 물 + 물 |
21 | 투명슘 + 물 | 물 + 물 |
80 | 정화의 가루 + [impure] | 정화의 가루 + 물 |
흡수
Reactions where Water gets absorbed into something, leaving only one material behind.
반응률 | 반응물 | 결과물 |
---|---|---|
100 | 시멘트 + 물 | 콘크리트 + 공기 |
100 | 물 + 시멘트 | 콘크리트 + 공기 |
10 | 곰팡이 포자 (Seed) + 물 + 공기 | 곰팡이 포자 + 공기 |
1 | 곰팡이 포자 + 물 + 공기 | 곰팡이 포자 + 공기 |
80 | 식물 씨앗 + 물 | 식물 물질 + 공기 |
5 | 물 + 흙 | 공기 + 진흙 |
기타 반응들
반응률 | 반응물 | 결과물 |
---|---|---|
25 | 집중된 마나 + 물 | 집중된 마나 + 집중된 마나 |
100 | 구리 + 청동 + 물 | 은 + 연기 + 연기 |
5 | 축축한 바위 + 공기 | 축축한 바위 + 물 (Fading) |
5 | 소금 + 물 | 공기 + 저장수 |
5 | 소금 + 매운 물 | 공기 + 저장수 |
1 | 늪 + 물 | 늪 + 늪 (Water) |
10 | 물 + [slime] | 물 + 슬라임 안개 |
10 | 물 + 흙 (Lush) | 늪 + 흙 |
10 | 물 + 곰팡이 흙 | 늪 + 흙 |
60 | 축소 + 버서키움 | 축소 + 물 |
80 | 고름 + 물 | 고름 + 고름 |
Inherited From Tags
반응률 | 반응물 | 결과물 |
---|---|---|
50 | [acid] + 물 | [acid] + 인화성 가스 |
50 | [molten_metal] + 물 | 금속 먼지 + 물 |
1 | [rust_box2d] + 물 | [rust_box2d] + 물 |
1 | [rust_oxide] + 물 | [rust_oxide] + 물 |
1 | [rust] + 물 | 녹슨 금속 + 물 |
2 | 물 + 액체 화염 | 불 + 액체 화염 |
20 | 불타는 가루 + 물 | 불타는 가루 + 불 |
100 | 얼어붙은 강철 + 물 | 얼어붙은 강철 + 얼음 |
2 | 풀 (Grass) (Dry) + 물 | 풀 (Grass) + 공기 |
50 | 녹은 청동 + 물 | 청동 + 증기 |
50 | 녹은 구리 + 물 | 구리 + 증기 |
50 | 녹은 황금 + 물 | 황금 + 증기 |
50 | 녹은 금속 (Steel) + 물 | 강철 (Powder) + 증기 |
50 | 녹은 은 + 물 | 은 + 증기 |
50 | 녹은 밀랍 + 물 | 밀랍 + 증기 |
50 | 이상한 벽돌 + 물 | 연기 + 텔레포타슘 |
50 | 소디움 + 물 | 소디움 + 증기 |
갤러리
참조
비고
- ↑ With the exception of
water_static
which does not move, although this variant of water does not appear in the released version of Noita.
역사
- Apr 8 2024:
- Added the [chaotic_transmutation] tag to some variants.
- The fading variant can now react with lava.
- Oct 11 2019: Reactions involving Purifying Powder were added.